Let's Work Together.

Job Openings.

If it’s listed here, we’re currently accepting applications.

At League of Geeks, we believe in building the tools and pipelines for creatives to do what they love the most - making wonderful games!

We're looking for a Technical Artist with a passion for real-time rigging and experience using the Unity Engine's animation toolkit. You'll play a pivotal role in research and development for features that depend on animation, and help guide our practices and technology in this field.

You'll work closely with the code department, as well as artists and animators, to see our exciting new game's vision come to life. Under your guidance, the animation department will be an efficient team of creatives easily able to see their work in engine.

We are committed to building one of the best working environments in the world. You’ll be part of our planning meetings, design discussions, and of course Friday afternoon events, weekly LoG Dog Day, and more.

If you’re keen to work with one of the world’s leading independent studios and be part of our studio as it grows to be even bigger and better, while helping to shape our new, original IP - we want to hear from you.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Professional experience with the animation pipeline from Maya to Unity.
  • Professional experience rigging and skinning assets for use in Unity.
  • Understanding of the technical constraints and requirements of real-time animation.
  • The initiative and passion to push animation technically forward at the company.
  • The ability to guide and instruct Character Artists with the construction of their meshes for animation.
  • Great communication skills and a dedication to work in a highly collaborative environment.
  • Dedication to actively improving your skillset by keeping up to date with industry trends and techniques.

Bonus Points:

  • Experience writing tools and scripts in Maya with Python 2.7.
  • Experience with PyMel, PySide and the Qt GUI framework.
  • Knowledge of C# programming language.
  • Prior experience integrating motion capture data.
  • Cinemachine experience.

Your Day to Day Tasks:

  • Rigging and skinning of game assets.
  • Importing and setup of animated game assets in Unity.
  • Developing and maintaining animation tools and pipeline for game development.
  • Developing solutions for technical challenges that are faced by the content team.
  • Collaborating with Artists and the broader team to help bring the project vision to life.
  • Helping LoG build and maintain a great working culture through positive teamwork!

Benefits

  • Weekly bring-your-dog-to-work day. Yeah, dogs!
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Professional development track, mentorship and support.
  • Monthly self-directed professional development days.
  • Friday afternoon events inclusive of the whole studio.
  • Annual Summer Family Picnic, Winter Feast and Melbourne Games Week party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most livable city seven years in a row.

How to Apply:

If this role and a future at LoG sounds good to you, send an up-to-date CV, cover letter and link to a demonstration of your work to careers(at)leagueofgeeks(dot)com.

Relocation assistance is available for the perfect applicant.

Please note that due to the large volume of applications we receive, there will be a slow response time but we will endeavour to get back to everyone who shows interest!

At League of Geeks, we dedicate ourselves to crafting engaging game experiences with a unique charm and innovative gameplay. We're looking for a Senior Level Designer with systems design skills to create memorable combat sequences and help develop the procedural level building tools and pipeline for our ambitious new project.

As a collaborative, agile team, we love generalists possessing deep specialisations, so while level design will be your focus, you'll have opportunities to expand into combat design and the systems design of a procedural level generation logic to speed up level creation now and post-launch. You'll use your critical thinking, collaboration skills, sense of visual aesthetics and creativity to set our design pillars in action and fine-tune the experience to delight our players.

We are committed to building one of the best working environments in the world and you will become a core member of the LoG family making that a reality. Not to mention you’ll be part of our planning meetings, greater design discussions, and of course Friday afternoon events, weekly Dog Day, and more.

If you’re keen to work with one of the world’s leading independent studios and get in on the ground floor for our new, original IP, we want to hear from you.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Extensive experience in designing levels as part of a professional game design team.
  • Good understanding of combat mechanics, systems design and the careful balance that makes or breaks player engagement.
  • Resourcefulness in crafting varied, unexpected and delightful new play experiences from existing mechanics
  • Critical thinking and the ability to give and receive feedback
  • Excellent written and verbal communication, creative collaboration and teamwork skills.
  • Thoroughness and high attention to detail.
  • A commitment to working in a professional, inclusive and supportive environment.

Bonus Points:

  • 8+ years of commercial development experience, with at least one published PC or console title.
  • Experience with Unity, Confluence and Jira.
  • Scripting skills, extra bonus points for AI-related scripting.
  • Understanding of games-as-a-service development.
  • Interest in environmental storytelling
  • Knack for mentoring others.

Responsibilities:

  • Take ownership of level design, significant features, systems and content as a key member of the design team.
  • Work with the tools and in-game editor to design and implement levels, and tweak and tune the player experience.
  • Develop and maintain design documents that clearly communicate concepts to our multidisciplinary team.
  • Articulate and shepherd complicated design discussions and reviews to reach objective rather than subjective outcomes.
  • Collaborate with other departments, ensuring positive communication and creative problem-solving between disciplines.
  • Participate in scoping and iterating on high-level plans, budgets and schedules.
  • Analyse game data and user feedback to extract insights and improvements for our game.
  • Provide mentoring, feedback and assist in the career development of other team members, when relevant.
  • Conduct design research into industry best practices and design solutions.

Benefits:

  • Weekly bring-your-dog-to-work day. Yeah, dogs!
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Professional development track, mentorship and support.
  • Monthly self-directed professional development and game jam days.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

If this role and a future at LoG sounds good to you, send a cover letter, an up-to-date CV and folio with examples of your work to careers(at)leagueofgeeks(dot)com. In your cover letter, please include a few sentences about your opinion on a game with the best level design and why it stands out.

Relocation assistance is available for the perfect applicant.

Please note that due to the large volume of applications we receive, there will be a slow response time but we will endeavour to get back to everyone who shows interest!

At League of Geeks, we dedicate ourselves to crafting engaging game experiences with a unique charm and innovative gameplay. We're looking for a Technical Designer with strong scripting and implementation skills and an eye for design tools to help develop and fine-tune our gameplay so our ambitious new project becomes as good as it can be.

As a collaborative, agile team, we love generalists possessing deep specialisations, so while design implementation, tweaks and tools will be your focus, you'll have opportunities to expand into AI, economy and systems design, along with prototyping features to troubleshoot complex concepts before they go into full production.

We are committed to building one of the best working environments in the world and you will become a core member of the LoG family making that a reality. Not to mention you’ll be part of our planning meetings, greater design discussions, and of course Friday afternoon events, weekly Dog Day, and more.

If you’re keen to work with one of the world’s leading independent studios and get in on the ground floor for our new, original IP, we want to hear from you.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Significant experience in designing, implementing and tuning features and content as part of a professional game design team.
  • Good understanding of player motivation, systems design and the careful balance that makes or breaks player engagement.
  • Autonomy and resourcefulness in performing prototyping and polish tasks.
  • Ability to spot opportunities for design tools and create appropriate solutions.
  • Critical thinking and the ability to give and receive feedback.
  • Excellent written and verbal communication, creative collaboration and teamwork skills.
  • Thoroughness and high attention to detail.
  • A commitment to working in a professional, inclusive and supportive environment.

Bonus Points:

  • 3+ years of commercial development experience, with ideally one published PC or console title.
  • Experience with AI and/or game economies
  • Experience with Visual Scripting tools, extra bonus points for Bolt and NodeCanvas
  • Experience with creating or improving custom Unity Editor tools
  • Programming skills (C# and/or C++)
  • Understanding of games-as-a-service development.
  • Familiar with Confluence and Jira.

Responsibilities:

  • Work as part of the design team to take systems and content from concept to polished implementation.
  • Be hands-on with tools and in-game editor to implement systems and content, develop design tools, and tweak the player experience.
  • Facilitate design-driven iteration on existing features and prototyping of upcoming features.
  • Develop and maintain design documents that clearly communicate concepts to our multidisciplinary team.
  • Participate in design and implementation discussions and reviews to reach objective rather than subjective outcomes.
  • Collaborate with other departments, ensuring positive communication and creative problem-solving between disciplines.
  • Participate in scoping and iterating on high level plans, budgets and schedules.
  • Analyse game data and user feedback to extract insights and improvements for our game.
  • Conduct design research into industry best practices and design solutions.

Benefits:

  • Weekly bring-your-dog-to-work day. Yeah, dogs!
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Professional development track, mentorship and support.
  • Monthly self-directed professional development and game jam days.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

If this role and a future at LoG sounds good to you, send a cover letter, an up-to-date CV and folio with examples of your work to careers(at)leagueofgeeks(dot)com. In your cover letter, please include a few sentences about a game with an elegant design for a technical challenge, and why it stands out.

Relocation assistance is available for the perfect applicant.

Please note that due to the large volume of applications we receive, there will be a slow response time but we will endeavour to get back to everyone who shows interest!

At League of Geeks we are passionate about creating successful, unique games that break the mould. We are looking for experienced engineers who can bring a diverse set of skills, life experience and positivity to our team. You will be capable of creating innovative game experiences in collaboration with others, while diversifying and honing your own skills.

As a collaborative, agile team, we love generalists possessing deep specialisations and this is an excellent opportunity for you to invest in your skillset, whilst having a major impact on the experiences we craft and deliver to our players.

We are committed to building one of the best working environments in the world and you will become a core member of the LoG family making that a reality. Not to mention you’ll be part of our planning meetings, design discussions, and of course Friday afternoon events, weekly LoG Dog Day, and more.

If you’re keen to work at one of the world’s leading independent studios and get in at the beginning of our unannounced project, helping to shape our new, original IP, we want to hear from you.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Required:

  • Excellent communication, creative collaboration and teamwork skills.
  • A high attention to detail and thoroughness.
  • A commitment to working in a professional, inclusive and supportive environment.

Bonus Points:

  • 8+ years of commercial development experience.
  • Have worked on at least one commercial PC or console title.
  • Games-as-a-service model development.
  • Experience collaborating with other creatives to come up with great art or design outcomes.
  • Cross platform development.
  • Good knowledge of applied 3D math.
  • A passion for mentoring others.

Responsibilities:

  • Collaborate with designers to develop and implement the game design.
  • Collaborate with all disciplines and departments to create a great player experience.
  • Developing core systems that will form the basis of the gameplay experience.
  • Taking care to write efficient and maintainable code, with an eye to a quality end-user experience.
  • Providing input and further developing the technical design and vision through all phases of the game development cycle.
  • To take responsibility for your own tasks and estimations, with support from leads and production.
  • Actively problem-solve performance and stability issues when necessary.
  • Champion quality in our development process, demonstrating our values and taking an active role in the improvement of our craft at LoG.

Benefits

  • Weekly bring-your-dog-to-work day. Yeah, dogs!
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Healthy work-life balance.
  • Professional development track, mentorship and support.
  • Annual Summer Family Picnic, Winter Feast and Melbourne Games Week events.
  • Professional and personal travel insurance.
  • Friday afternoon social events.
  • Monthly self-directed professional development and game jam days.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most livable city seven years in a row.

How to Apply:

If this role and a future at LoG sounds good to you, send a cover letter, an up-to-date CV and folio with examples of your work to careers(at)leagueofgeeks(dot)com.

Relocation assistance is available for the perfect applicant.

Please note that we will only be notifying successful applicants, due to the large volume of applications we receive.

At League of Geeks we are passionate about creating successful, unique games that break the mould. We are looking for experienced engineers who can bring a diverse set of skills, life experience and positivity to our team. You will be capable of creating innovative game experiences in collaboration with others, while diversifying and honing your own skills.

As a collaborative, agile team, we love generalists possessing deep specialisations and this is an excellent opportunity for you to invest in your skillset, whilst having a major impact on the experiences we craft and deliver to our players.

We are committed to building one of the best working environments in the world and you will become a core member of the LoG family making that a reality. Not to mention you’ll be part of our planning meetings, design discussions, and of course Friday afternoon events, weekly LoG Dog Day, and more.
If you’re keen to work at one of the world’s leading independent studios and get in at the beginning of our unannounced project, helping to shape our new, original IP, we want to hear from you.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Required:

  • Experienced in C++ or C#.
  • Excellent communication, creative collaboration and teamwork skills.
  • A high attention to detail and thoroughness.
  • A commitment to working in a professional, inclusive and supportive environment.

Bonus Points:

  • 3+ years of professional game development experience.
  • Have worked on at least one commercial PC or console title.
  • Games-as-a-service model development.
  • Experience collaborating with other creatives to come up with great art or design outcomes.
  • Cross platform development.
  • Game console experience.

Responsibilities:

  • Collaborate with designers to develop and implement the game design.
  • Collaborate with all disciplines and departments to create a great player experience.
  • Developing core systems that will form the basis of the gameplay experience.
  • Taking care to write efficient and maintainable code, with an eye to a quality end-user experience.
  • Providing input and further developing the technical design and vision through all phases of the game development cycle.
  • To take responsibility for your own tasks and estimations, with support from leads and production.
  • Actively problem-solve performance and stability issues when necessary.

Benefits:

  • Weekly bring-your-dog-to-work day. Yeah, dogs!
  • Flexible work arrangement opportunities and family friendly considerations.
  • Healthy work-life balance.
  • Professional development track, mentorship and support.
  • Annual Summer Family Picnic, Winter Feast and Melbourne Games Week events.
  • Professional and personal travel insurance.
  • Friday afternoon social events.
  • Monthly self-directed professional development and game jam days.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most livable city seven years in a row.

How to Apply:

If this role and a future at LoG sounds good to you, send a cover letter, an up-to-date CV and folio with examples of your work to careers(at)leagueofgeeks(dot)com.

Relocation assistance is available for the perfect applicant.

Please note that we will only be notifying successful applicants, due to the large volume of applications we receive.

We don’t always get things right and some of our favourite work pals are folks in positions we never even thought to advertise for. So it seems fair to say that if you don’t see a position listed here that reflects your skillset, you could still really make a difference here - and we’d love to hear how!

As a collaborative, agile team, we love generalists possessing deep specialisations and this is an excellent opportunity for you to invest in your skillset, whilst having a major impact on the experiences we craft and deliver to our players.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Required:

  • Thoroughness and high attention to detail.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Bonus Points:

  • Demonstrable design and aesthetic sensibilities.
  • 3+ years of relevant, professional experience.

Benefits

  • Weekly bring-your-dog-to-work day. Yeah, dogs!
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Professional development track, mentorship and support.
  • Professional and personal travel insurance.
  • Monthly self-directed professional development and game jam days.
  • Friday afternoon team social events.
  • Annual Summer Family Picnic, Winter Feast and DefGeek party.
  • Located in Melbourne, Australia. World’s most livable city seven years in a row.

How to Apply:

If a future at LoG sounds good to you and you feel we could use your perspective, experience and set of skills, send a cover letter, an up-to-date CV and folio with examples of your work to careers(at)leagueofgeeks(dot)com.

Relocation assistance is available for the perfect applicant.

Please note that due to the large volume of applications we receive, we will only be notifying successful applicants.

How We Work.

Autonomy with Purpose

We believe empowered teams make great games. Facilitation is not just lighting the way, but getting out of the way. We come together every day to craft exceptional videogames, served and supported by strong, compassionate and transparent leadership.

The Three C's

All of our videogames strive to achieve Critical, Cultural, and Commercial success in equal measures. We’re committed to crafting world-class experiences, that drive the medium forward, without sacrificing our creative independence and financial security.

People Make Product

Videogames are rad. Obviously. That’s why we’re here. You know what’s also great? A life fully lived, quality time with loved ones, health and happiness. Crafting world-class videogames need not sacrifice the most important things in life.

How We Hire.

We know your time is precious, so is ours. Getting to know people can be weird too. Real Weird. We have a transparent recruitment framework to ensure it’s as speedy and natural as possible.

1

.
Confirmation Email

You’ll receive an email confirming you are being considered for the position and to arrange a Meet ‘n’ Greet.

2

.
Meet 'n' Greet

The hiring manager and department lead will host an informal interview to say hi, discuss the role and LoG, as well as your application, ambitions and experience.

3

.
Reference Checks

We’ll call a few folk and make sure you’re as awesome as you say (and we think) you are.

4

.
Technical Interview

Next we'll dig into your skills and experience by asking you to present some stuff you're proud of to a handful of your future colleagues.

5

.
Fireside Chat with LoG's Founders

This unscripted conversation is your opportunity to interview the company founders on just about anything you wish.

6

.
Offer

If you’re successful in applying for the position, you'll be notified by phone and receive a formal offer via email.

Benefits.

LoG Dog Day

The most important one first; weekly bring-your-dog-to-work day. Yeah, doggos!

Flexible Options

Flexible work arrangement opportunities and family-friendly considerations.

Career Development

Professional development track, mentorship and support.

PlaySchool

Monthly self-directed professional development and game jam days.

Social Calendar

Friday afternoon team social events; demo days, knowledge sharing, talks from world renowned experts, founder Q&As!

Eat, Play, Party.

Annual Winter Feast, Summer Family Picnic, and DefGeek party.

Aussie Living

Located in Melbourne, Australia. World’s most livable city seven years in a row.

Do Good. Feel Good.

A portion of LoG's profits are donated to a charity of the team's choosing every year.